See through sound.
Survive what hears you from the dark.

Watch teaser trailer

Auditum

See through sound. Survive what hears you from the dark.

In Auditum, you play as Joshua, a blind teenager searching for his missing father in a post-apocalyptic Madrid overrun by the undead.

Joshua cannot see the world. He must listen to it.

Tap your cane, click your tongue, throw objects, and use sound to reveal the environment around you. Each echo briefly exposes walls, doors, resources, enemies, and possible escape routes.

But sound travels. Every action has a consequence. Every echo can draw something closer.

Survival Horror Built Around Sound

Every item matters

01

Echolocation

Use sound to reveal the world. Every pulse gives information, but also creates risk.

02

Scarce Resources

A bottle can distract an enemy, reveal a path, or become part of a crafted tool.

03

Hard Choices

Scrap, alcohol, cloth, and improvised materials force decisions between healing, stealth, defence, and escape.

Visual Identity

Black, white, blood, silence.

Auditum uses a stark black-and-white comic-inspired art style, with selective colour accents to reinforce sound, danger, blood, and fragile moments of calm.

The top-down perspective keeps the player close to Joshua’s vulnerability while allowing tactical, readable decision-making during stealth, exploration, and encounters.

Key Features

Sound is both tool and threat

Narrative-driven survival horror set in post-collapse Madrid

Blind teenage protagonist searching for his missing father

Echolocation-based perception system

Sound as both tool and threat

Top-down stealth survival gameplay

Resource scarcity and real-time crafting

Brutal, yet avoidable combat

Enemies with sound-based behaviour

Moral choices that shape Joshua’s path

Multiple endings based on player behaviour