Echolocation
Use sound to reveal the world. Every pulse gives information, but also creates risk.

Auditum
In Auditum, you play as Joshua, a blind teenager searching for his missing father in a post-apocalyptic Madrid overrun by the undead.
Joshua cannot see the world. He must listen to it.
Tap your cane, click your tongue, throw objects, and use sound to reveal the environment around you. Each echo briefly exposes walls, doors, resources, enemies, and possible escape routes.
But sound travels. Every action has a consequence. Every echo can draw something closer.
Survival Horror Built Around Sound
Use sound to reveal the world. Every pulse gives information, but also creates risk.

A bottle can distract an enemy, reveal a path, or become part of a crafted tool.

Scrap, alcohol, cloth, and improvised materials force decisions between healing, stealth, defence, and escape.

Visual Identity
Auditum uses a stark black-and-white comic-inspired art style, with selective colour accents to reinforce sound, danger, blood, and fragile moments of calm.
The top-down perspective keeps the player close to Joshua’s vulnerability while allowing tactical, readable decision-making during stealth, exploration, and encounters.
Gallery
Fragments from a broken Madrid. Click any image to inspect the damage.
.
A blind teenager searching for his missing father.
Sound reveals the world, then betrays you.
They cannot reason, but they can hear.
Sound reveals the world, then betrays you.
Key Features
Narrative-driven survival horror set in post-collapse Madrid
Blind teenage protagonist searching for his missing father
Echolocation-based perception system
Sound as both tool and threat
Top-down stealth survival gameplay
Resource scarcity and real-time crafting
Brutal, yet avoidable combat
Enemies with sound-based behaviour
Moral choices that shape Joshua’s path
Multiple endings based on player behaviour