Echolocation
Use sound to reveal the world. Every pulse gives information, but also creates risk.

Map your environment
In Auditum, you play as Joshua, a blind teenager searching for his missing father in a post-collapse Madrid overran by the infected. As Joshua, you cannot see the world. You must listen to it...
Tap your cane, click your tongue, throw objects, and use sound to reveal your surroundings. Each echo briefly exposes walls, doors, resources, enemies, and possible escape routes.
But sound travels. Every action has a consequence. Every echo can draw something closer.
Survival Horror Built Around Perception
Use sound to reveal the world. Every pulse gives information, but also creates risk.

A bottle can distract an enemy, reveal a path, or become a tool for survival.

Scavenge improvised materials and make split-second decisions between healing, stealth, defense, and escape.


Blood Scent
Auditum uses a stark black-and-white comic-inspired art style, with selective color accents to reinforce sound, danger, blood, and brief moments of calm.
The top-down perspective keeps the player close to Joshua’s vulnerability, while enabling clear, tactical decision-making during stealth, exploration, and encounters.

Media
Click on any image to inspect the damage.

They reign over the darkest corners in Madrid. They can smell your fear, scent your blood, and track every breath that you make.

If the eyes are the window of the soul, fear is what stares back.

There is no single, fixed outcome when someone gets infected. A dangerous pathogen mutates depending on its host.

A blind teenager searching for his missing father.